Source code for pyb_utils.collision

"""This module provides utilities for collision checking between objects."""
from collections import namedtuple

import numpy as np
import pybullet as pyb

from .named_tuples import getJointInfo, getClosestPoints


_IndexedCollisionObject = namedtuple(
    "_IndexedCollisionObject", ["body_uid", "link_uid"]
)


def _index_collision_pairs(client_id, collision_pairs):
    """Convert a list of named collision pairs to indexed collision pairs.

    In other words, convert named bodies and links to the indexes used by
    PyBullet to facilate computing collisions between the objects.

    Parameters
    ----------
    client_id : int
        Index of the PyBullet physics server to use.
    collision_pairs : list
        A list of collision pairs, where each element is a 2-tuple representing
        two collision bodies. Each collision body is represented as either a
        single ``int`` representing a body UID, a tuple ``(int, int)``
        representing the body UID and link index, or a tuple ``(int, str)``
        representing the body UID and the link name.

    Returns
    -------
        A list of pairs of ``_IndexedCollisionObject``.
    """

    def _get_link_index(body_uid, link_name):
        n = pyb.getNumJoints(body_uid, physicsClientId=client_id)
        for i in range(n):
            if (
                getJointInfo(
                    body_uid, i, physicsClientId=client_id, decode="utf8"
                ).linkName
                == link_name
            ):
                return i
        raise ValueError(
            f"Body with UID {body_uid} has no link named {link_name}"
        )

    def _index_named_collision_object(obj):
        """Map body and link names to corresponding indices."""
        if type(obj) == int:
            body_uid = int(obj)
            link_uid = -2
        else:
            if not len(obj) == 2:
                raise ValueError(f"Invalid value for collision body {obj}")

            body_uid = obj[0]
            if type(obj[1]) == int:
                link_uid = obj[1]
            elif type(obj[1]) == str:
                link_uid = _get_link_index(body_uid, obj[1])
            else:
                raise TypeError(f"Invalid type for link identifier {obj[1]}")
        return _IndexedCollisionObject(body_uid, link_uid)

    # convert all pairs of named collision objects to indices
    indexed_collision_pairs = []
    for a, b in collision_pairs:
        a_indexed = _index_named_collision_object(a)
        b_indexed = _index_named_collision_object(b)
        indexed_collision_pairs.append((a_indexed, b_indexed))

    return indexed_collision_pairs


[docs] class CollisionDetector: """Detector of collisions between bodies. Parameters ---------- client_id : int Index of the physics server used for collision queries. collision_pairs : list A list of collision pairs, where each element is a 2-tuple representing two collision bodies. Each collision body is represented as either a single ``int`` representing a body UID, a tuple ``(int, int)`` representing the body UID and link index, or a tuple ``(int, str)`` representing the body UID and the link name. """ def __init__(self, client_id, collision_pairs): self.client_id = client_id self.indexed_collision_pairs = _index_collision_pairs( self.client_id, collision_pairs )
[docs] def compute_distances(self, max_distance=10.0): """Compute closest distances for a given configuration. Parameters ---------- max_distance : float Bodies farther apart than this distance are not queried by PyBullet, the return value for the distance between such bodies will be ``max_distance``. Returns ------- : An array of distances, one per pair of collision objects. Each distance is at most ``max_distance``, even if the actual distance is greater. """ # compute shortest distances between all object pairs distances = [] for a, b in self.indexed_collision_pairs: closest_points = getClosestPoints( a.body_uid, b.body_uid, distance=max_distance, linkIndexA=a.link_uid, linkIndexB=b.link_uid, physicsClientId=self.client_id, ) # if bodies are above max_distance apart, nothing is returned, so # we just saturate at max_distance. Otherwise, take the minimum if len(closest_points) == 0: distances.append(max_distance) else: distances.append( np.min([pt.contactDistance for pt in closest_points]) ) return np.array(distances)
[docs] def in_collision(self, margin=0): """Check if a configuration is in collision. Parameters ---------- margin : float Distance at which objects are considered in collision. Default is ``0``. Returns ------- : True if configuration q is in collision, False otherwise. """ ds = self.compute_distances(max_distance=margin + 0.1) return (ds < margin).any()